

- #Can snes emulators play surrpund sound movie#
- #Can snes emulators play surrpund sound pro#
- #Can snes emulators play surrpund sound 240p#
- #Can snes emulators play surrpund sound tv#
#Can snes emulators play surrpund sound pro#
I've also heard that a bunch of Gamecube/Wii games had surround encoding but didn't pay the licensing fee for Dolby Pro Logic II. Super Castlevania IV (as mentioned by the guy above) Some other SNES games people mentioned were: So it's entirely possible that more games on the SNES than you might think utilize this work-around that Nintendo made themselves, which just happens to work the same as Dolby Pro Logic support once decoded (surprise surprise). Same with the Wii's version of DVDs- its disc drive could actually play DVDs and CDs with homebrew software, Nintendo just didn't want to pay licensing fees. The Wii U discs are for all intents and purposes blu-ray discs, but Nintendo didn't want to pay any fees so they made their own. Might be necessary if emulators don't report audio values in the way we want them to.Ī BIG NOTE is that Nintendo is known for making proprietary reverse-engineerings to avoid licensing fees, and they're great at it.


I just don't know how much SPC players are. If you listen closely to the bassline of Stickerbush Symphony from DKC2 at about 20 seconds in, you can hear the sound coming from "behind" you I have here an SPC player that displays negative values for it, Jurassic Park, DKC, DKC2, Castlevania 4 and a couple others I know use it. Yeah I didn't even know SNES was capable of surround till not even a year ago. The game companies opted for least resistance in most of these cases i guess.
#Can snes emulators play surrpund sound tv#
99% of these games were played on a mono tv with RF leads anyway. You do not want to loose a customer, because "That Dolby Stereo game might not play on my Dolby Surround tv". I would imagine this licensing dinosaur existed back in the day as wellĪdd to the confusion you already have about Dolby Pro Logic, Dolby Surround, Dolby Stereo, imagine what customers, game retailers, audio-equipment sellers must have had to deal with. But putting a logo on the box requires memberships, fees, fees-per-device, fees-per-channel-you-can-decode. As everything can mostly be done by a single chip, or even in software, real time, you can create a device which decodes all with little to no effort. The reasoning behind logo / no logo / no title screen and no big advertising is unclear, but having worked in the media industry (media decoding, Dolby AC3, DTS, TrueHD and DTS-HD) i can tell you that these companies life from royalties these days. They were just streamlining the device range it seems.
#Can snes emulators play surrpund sound movie#
If you want to make 5.1 from 4.0, you duplicate the two rear channels, and output that.ĭolby pro logic came later, and is as far as i can tell, only a different IC package, a single chip solution just like the professional stuff they used in movie setups back in the day. The later decoders have left, right, centre, rear left, rear right. There is left, right, centre and rear in the old standard. Last edited by austin532 on Wed 8:43 pm, edited 12 times in total.
#Can snes emulators play surrpund sound 240p#
V-Rally 97 Championship Edition / Eagle One: Harrier Attackįramemeister 240p scanline settings: viewtopic.php?f=6&t=33450&start=9600 Shin Kidō Senki Gundam Wing: Endless Duel Gekisō Sentai Carranger: Zenkai! Racer Senshi Jurassic Park Part 2: The Chaos Continues I haven't been able to confirm all of these. Despite systems Pre-6th generation era not supporting surround sound it seems that there are games that have a Dolby Surround sound option.
